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Fashionably Late
10 Months 5 UE5
In the charming first-person adventure Fashionably Late, players occupy the character of a passionate salesperson with a distinctive style. I created the whole user interface and menus and the NPC reactions in the role of a UI and gameplay developer.
In this PG twist on the genre, players pair customers with unexpected products in exchange for commission that they may use to buy upgrades that improve their sales figures. I designed the user experience system to guarantee smooth navigation and interaction, enabling players to submerge themselves in the realm of sales completely.
With clients reacting dynamically to sales proposals, the AI behaviours give the game more dimension. Fashionably Late provides a unique and memorable gaming experience that is whimsical and engaging, with a scoring system to measure progress.
It was a pleasure to pitch our game, let alone work for such a large client as Umbro China. I was able to focus on numerous opportunities, such as enhancing teamwork, operating in a practical workplace, getting expert criticism, and meeting deadlines.




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